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The game itself was also split into phases with very distinct challenges for me. But honestly it's fine just keeping her in paladin/cavalier. I did however, do a lot of research, read many posts and guides, and fully planned things before starting this maddening run. But she just doesn't increase in value nearly as much as most units in the game as the game progresses. Press J to jump to the feed. LOVE, POVERTY, WAR AND Also by Christopher Hitchens BLOOD, CLASS AND EMPIRE: The Enduring Anglo-American Relationship A LONG SHORT WAR: The Postponed Liberation of Iraq WHY ORWELL MATTERS LEFT HOOKS, RIGHT CROSSES: A Decade of Political Writing (edited with Christopher Caldwell) LETTERS TO A YOUNG CONTRARIAN THE TRIAL OF HENRY KISSINGER BLAMING THE VICTIMS: Spurious Scholarship and the . I was only talking about Annette's value as a mage. Mid: Healing, Magic Tank, Damage- Class Progression: Soldier>Brigand>Paladin. Plus flying allows her to rally bot things. Early: - best class for annette maddening. Early: Damage/Healing She and Dedue were front line buddies for so long and she out-leveled everyone, save Mercedes, for most of the game. Even if you don't plan on using her as combat unit, Annette is still plenty useful. I did Blue Lions on NG Maddening twice, and I suppose there was a lot to learn about builds. Similarly, nomatter what benefit you get from Wyvern Rider/Lord, they won't make up for Annette's poor growths in strength, defense,or speed. DLC use was odd. He didsurprisingly providesome fantastic off-healing in the Enlighted One class when I reached C Faith and could use Recover to save on Physic uses. The only chapter which had a comparable number of resets to the early game is chapter 13. Yuri/Shoujo-Ai is the purest love. The one difference that you *should* pay attention to is speed. I second wyvern Annette. The 10 extra healing is not usually consequential. Best class option for Annette is dark knight as it gives her the most movement for dance gambit/rallies while still providing some magic utility. Dimitri: Lv45 Unique Class. All things related to Fire Emblem: Three Houses & Fire Emblem Three Hopes! A simple tip, but often forgotten by many. Late: Damage His stats just never really took off like some of my other units but thankfully because of Swift Strikes he was still wonderfully proficient at ORKO annoying enemies. Often lauded as the best class in all of Three Houses, this class is a strict upgrade from the . Level her as a mage at first to get fiendish blow, but increase her requirements to upgrade to wyvern lord later. Caspar was very solid throughout the mid-lategame. Depends on what you want out of her, Annette's quite flexible. BL? Going to do that on my 7th (I lost count really lol) Golden Deer run. Create an account to follow your favorite communities and start taking part in conversations. You're browsing the GameFAQs Message Boards as a guest. Dimitri: Soldier > Lord dipping into Thief & Cavalier > Paladin & Swordmaster > High Lord. But shes quick to die in one hit. The above analysis is part of the reason why I started this post in the first place. Early: Damage-, Support, Healing He had solid Prt and Rsl and I didn't worry too much if he was the target of a monster after using a gambit. Im hoping that team example builds can facilitate these kinds of discussions while serving as practical examples. But what about Wyvern Lord? Dark Knight is another choice since a little less mobile than Wyvern Lord but you keep access to her spells and also the Dancer battalion that is popular on her. Generally getting good skills will always be better than promoting as soon as you get the option to. Advice: unconventional Ingrid class progression, Wyvern is my favorite class in the franchise but 3H made me hate it a bit. Edit: Would like to add that for the first path I would recommend staying a mage until she gets Lightning Axe as otherwise she'll be 100% relegated to support on Maddening. Browse Mercedes-Benz SL-Class vehicles in Berkeley, IL for sale on Cars.com, with prices under $99,990. All this information is made easily visible if you take a snapshot of your character's information screen in battle from either the Inventory page or Battalion page. If you have stats/screenshots from the end game it could be nice for people to compare as well, but no pressure. With LanceBreaker and a high Def, Edie shrugged off all Pegasus Knights and Paladins even up to the end game. Her HP is ridiculously low. Her or flayn as dancer? Class Progression: Brigand>Grappler>Warmaster>Grappler. If you have previously posted a build somewhere please let me know and I'd be happy to add it to the list. - Yuri Gagarin, Metal Gear Solid 3: Snake Eater. It's a good point about how they continue to grow, something I'll keep in mind. Welcome to the forum and thank you for sharing your build. Mid: Damage Or maybe I'm just sentimental and don't like excluding people so I try to find ways to make them more useful . send Ingrid after distant siege tomeusers). I think images are ideal but not necessarily a requirement as long as this information is provided. This also lets her rally and run if she can't kill something. This thread is one of the things that convinced me to register since Annette was definitely my Maddening BL run's MVP by a wide margin. Early: Damage 2x black magic uses is not worth losing the +10 on heals. I've not much else to say about Ferdinand as his role was not very diverse. Late: Chip Damage. tony cloninger net worth; Mid: Healing, Magic Tank Annette is frowned upon as a mage not because of her stats, but because of her spell list. Petra was phenomenal the entire game. For example what did the team look like in Ch 12/13? Given that he's the weak link in the BL chain and is around to help with Chapter 13, this is actually a viable role. Fighter - Brigand - Archer - Fortress Knight - Emperor, Axe Prowess Lv5, Axefaire, Hit +20, Deathblow, Lancebreaker, Final Lv. Different story route from yours so I'm not sure how useful this build would've been for CF, but I loved it. Finished my NG Verdant Wind maddening run recently, this is what I ended up with. Vantage tanks need to also be Damage because they only work if they can keep one rounding everything(they also tend to die to gambits and siege). I felt that I needed to get her to be my dancer so she'd survive turn 1 of her paralogue (sword avoid 20) which did help a lot. I don't know if she's Mag-blessed but that's the kind of thing that we might be able to find out if we had more example end game builds/stats in this list to compare with . I ended up investing heavy into swords for Wind Sweep and I don't regret it. Ferdinand never felt particularly strong aside from Swift Strikes. Annette dark knight + thyrsus if you can get it + dark magic range + 1 and +1 range for 8 mv = maddening is way easier since you can just hop in snipe hop out I miss FE's trinity of magic. That's about it. Noble -> Fighter -> Brigand -> Wyvern Rider -> Wyvern Lord, Noble -> Monk -> Mage -> Warlock -> No master class, Noble -> Monk -> Mage -> Warlock -> Gremory, Other (if so, then please tell me in the comments below). It was my 5th Playthough with no DLC involved. The other question that tends to nag me as someone trying Maddening for the first time, is "okay, xyz may be the best build for said character, but does that mean they'll be useless if I try something different? On lower difficulties, Wyvern Lord and Bow Knight are probably the two best classes for him, but on Maddening the extra power from WarMaster/Grapper/Sniper can be nice to have. While she had Warp, I rarely used it and found great value in Seraphim more than others to deal with the number of monsters on Maddening. You can make ballpark estimations for expected stat growth by looking at the growth rates for individual classes and making an educated guess at how long each unit will be in each class. Bolt Axe+ outdamages and outranges her spells. He healed, he did his job. If youre like me, sometimes a player wants to try something different or just something they enjoy and just wants to know that it wont be such a bad idea that itll make a run impossible. By the end, Byleth was an Assassin or Swordmaster to optimize speed or crit over several points of Defense and Resistance from their Unique Master class. Ashe: Dancer. "I came back from space, and as I returned, I had one vision the world set ablaze!" Information to include: characters' Levels, Stats, Skills, and Progression should be included. Early: Physical Tank Your previous content has been restored. Bernie is easily one of my favorite characters in the game, probably my top fav. Late: Healing, Magic Tank, Damage- Wyvern lord. As the morning sun rises, my lingering memories fade. There were few units that could not be eliminated safely and often with a Crit at that point. I also use this sometimes when I want to send in a unit to safely dispatch a bothersome enemy deep behind enemy lines. and Richard Roud, and an extensive new foreword by Annette Michelson that reassesses Godard in light of his later films, here is an outrageous self-portrait by a director who, even now, continues to amaze and bedevil, and to chart new directions for cinema and for critical thought about its history. However, Shamir learns excellent Reason spells in the form of Blizzard, Wind, Sagittae, and Fimbulvetr, as well as Physic from the Faith side. Plus since I like to pair Annette with Claude, it seems thematically appropriate for me to make her a Wyvern Lord so she and Claude can ride wyverns together. I believe her relic is Azure Moon locked. I also use Annette as my main mage which I think should be standard but I read a lot of people make her a dancer? This added bulk kept her going until she had the speed, and alert stance, to just dodge everything. Mid: - Marianne went through a few iterations. Wyvern Lord is always good. She ended up having fairly solid Strength and was my first S+ weapon rank unit which solidified her high damage. Silver Axe was used for powerful Combat Arts while Brave Axe and Aymr allowed her to ORKOmany enemies and I switched to Tomahawk when just a little more range was needed to chip. Display as a link instead, Knowing the last map in particular, this seemed a good idea. Class Progression: Mage>Bishop>Gremory Examines differences in taste between modern French classes, discusses the relationship between culture and politics, and outlines the strategies of pretension. Late: Healing, Magic Tank Re: Wyvern Lord Annette, I used her on Blue Lions Maddening (with NG+), and was very happy with her. Another reason for wanting something like this is because the discussions I see often focus on what are the optimal builds for each character. Late: Damage/Warp. The only reason I went Hero is that I hit Level 20 just before I got the Enlightened One class and it was the only Advanced Class I could qualify for with the Axe training done for Brigand. I relied on this guy a lot and he was fantastic. Sylvain and Ferdinand can also go Wyvern Lord. Reason Lv5, Black Tomefaire, Black Magic Range +1, Fiendish Blow, Magic +2, Final Lv 35: Highest Stats Mag 35, Cha 28, Battalion: Nuvelle Fliers Corps +7Matk, +5Hit, +10Avo, +7Rsl, +8Cha. This includes every game past FE6, with the exception of Birthright and Revelation, which I haven't played. I opted to drop Raphael back to grappler for Fierce Iron Fist after I got Quick Riposte. She does well getting her to Wyvern Lord swinging a Bolt Axe. Annie Heminway, editor, teaches grammar, creative writing, translation, African cinema, and classic and Francophone literature at the SCPS of New York University. Hilda -https://i.imgur.com/9cmi17e.jpg, Class Progression: Brigand(mastery skill) > Wyvern Rider > Wyvern Lord Late: Damage- Dedue: Lv45 War Master. On my current run I went mage -> wyvern rider -> wyvern lord along with training authority so she can rally and use good battalions (she had cichols wyverns by part 2). If you want a Crit build, I would go with WarMaster. Late: Damage, Dodge Tank, Byleth turned out amazing. Once it got going, he wiped out huge portions of the map through innate long range and tons of crits. Even when she doesnt crit she does decent damage using Steel Bow+. He could tank or dodge a single enemy pretty well and could kill on his turn or lock them down with gambitsbut aside from that, nothing outstanding about him in thisrun.