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After the mutate ability triggered and resolved, the landfall ability created a copy of the 1/1 insect instead of the Scute Swarm with Migratory Greathorn over it. 0.80-1.44. Season of Growth gives you a truly awesome benefit to your mutate casts. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. 4 Skyclave Pick-Axe. Wilson, Refined Grizzly cant be countered and has vigilance, reach, trample, and ward 2. Equipping this on Ivy is a great way to get more of it, but if you also want to copy some of your other abominations of nature, this is a nice way to do it. You can also follow me on my social media which is linked below! Migratory Greathorn gives us a Rampant Growth whenever we mutate it. It could be a great sideboard card against aggro. Maybe I cut Divide for Lotus Cobra. This is why Shadow Rift, Slip Through Space, Aqueous Form, and Rogues Passage are in the deck. Thankfully, we can use it to find more mutate creatures and choose to put them into our hand rather than on the battlefield so that we can cast them and trigger all of our "whenever this mutates" abilities another time. Boseiju, Who Endures gives you one extra spot of enchantment or artifact destruction, and a source of nonbasic land destruction. 23 24. At MTGGoldfish, we value your privacy. It lets you scry 1 for the creature cast and then draw a card for casting the targeted spell. Standard 5 Color Ramp Deck Guide Is Atraxa Actually OP? Its also great for the copies of the other mutated creatures youre making. Scute Swarm is a card that fascinates me because I hear so many players on the casual side of the meta claim that it is extremely overpowered and singlehandedly caused MTG Arena to restrict the amount of tokens players can make. Cardmarket 199. 21-22. Unfortunately, here in the real world, It only AT BEST trades with the bigger threats holding an Embercleave. It reads Whenever a player casts a spell that targets only a creature other than [it. 4 Cultivate (M21) 177 Low Curve Deck - You need 2 lands on turn 2 but would like 3 lands on turn 3 for some 3-drops . Think again! While I don't think it's a true top-tier option, it is more than playable and can win a lot of games. This "combo" allows us to build a huge board of massive creatures extremely quickly once we get up to six lands. You should also make a point to not leave it on the battlefield alone for very long or someone may make you sacrifice it. Anyway, that's all for today. Ah, forgot that bit about First Sliver. I love to mutate a migratory greathorn on scute swarm on turn 5. Have Ivy trigger off of Slip and target your mutate assistant, then have a copy of Slip target Ivy. Does the rule text for Scute change all instances of Scute Swarm to Migratory Greathorn. Those two cards don't go "infinte", no. The crew must win through poison counters this week! Do you have another theme that you think suits Ivy better? I'd love to hear thoughts on how to improve the deck and any other decklists people have that . Seems fitting. Wish to support our work? Rounding out our deck is some early-game ramp. Please take a moment to review them and accept to continue. Press J to jump to the feed. Quasiduplicate allows you to start copying your non-legendary mutations early. Near-Infinite landfall. Ugin, the Spirit Dragon is a nightmare for the deck, and it might be worth adding more sideboard cards specifically to fight it. All in all, we finished 3-2 with Scute-tate, losing to a UB Rogue-ish Flash deck that seemed like a really tough matchup, thanks to our opponent's endless counters and removal, and to Four-Color Omnath, in a match where we took game one and then lost games two and three after going off the turn before our opponent would die thanks to Ugin janking us out. Tangled Florahedron: Another card I would love in this deck if the meta wasnt so aggressive. I thought this list looked awesome and was doing a lot of stuff I liked. Possibly Migratory Greathorn but I have really enjoyed it so far. Aggro Deck - You need 2 lands on turn 2 every game and 3 lands on turn 3 for several 3-drops. I tried using Black instead of White for a while for things like Binding of The Old Gods and sac package stuff but Felidar Retreat just seems too good to pass up when building around Scute Swarm/lands. Near-Infinite tapped creature tokens. I also cut Scavenging Ooze because it just doesnt have a lot of targets here. J napot kvnok, Budget Magic lovers, it's that time once again! In general, the deck felt solid. 4 Akoum Hellhound. It almost seems weird to not be playing it. It happens every time I also have an ancient greenwarden out on the field. There are some others that have very specific purposes. Card tooltips provided by deckbox.org. Use whatever removal you must keep Lovestruck Beast and Kazandu Mammoth off the field. The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. This site is unaffiliated. I think Field Trip warrants 3 copies for fetching Environmental Sciences / Containment breach when you really need them early and Mascot Exhibition / Teachings of The Archaics late game. 4. Temur Sabertooth lets you pay mana to bounce a creature back into your hand to give itself indestructible until the end of the turn. Most matchups will just come down to does our opponent have the out. I will still discuss key things to look for in each matchup. But we can do the same. A non-human is so perfect for mutate. Its convoluted, but I still find it very clever: Have at least Ivy, Gleeful Spellthief, Twinning Staff, and Errant, Street Artist on the battlefield. You draw a card, play a land, and pass your turn having spent no mana. As far as our lands, we get Fabled Passage (which is great with Scute Swarm since it generates two landfall triggers) and some random Triomes. Since I can, Im also going to make it a token deck! With Ivy and several mutations/mutate targets having built in evasion in the form of flying, this can be managed. You have four generic and three blue mana available, or five generic and four blue mana available for an additional variant. Cards. MTG Tournament Strategy: Open Decklist Events, Shadows Over Innistrad Remastered Card Spoilers, Set Information, Release Date, and More, MTG Arena Meta Snapshot: Phyrexia: All Will Be One Week 4, Its Time To Battle! Yasharn, Implacable Earth is big slow and clunky, and Felidar Retreat is just slow and easily punishable by a Brazen Barrower bounce or just getting countered. The important thing is that they tap for blue and green; the third color of mana isn't relevant.) Whenever a creature you control mutates, it also gets a +1/+1 counter and you gain 2 life. Budget Magic: Is $35 Mono-White Soldiers the Best Deck in Standard? As I said earlier, the only reason I dont is because the 4/4 body is so good in aggressive matchups. Share. Mirror Box is one of the pieces that enable you to have multiple instances of Ivy on the battlefield. Migratory Greathorn tutors a basic land onto the battlefield tapped. Standard Selesnya Toxic Deck Guide: Where The Opponent Only Has Ten Life. Lovestruck Beast: This card has become a standard staple. Lifecrafters Bestiary gives even more benefit from casting creatures in the form of drawing cards for cheap. It's not even skill, you literally can't counter it. If we brick and dont have a land, we can tap him, bounce a basic back to our hand and then replay it to continue building our board. Man, I'm old. I am posting the decklist to give anyone else who loves Scute Swarm a deck idea, and get some more ideas of how to use him. Finally, Illuna, Apex of Wishes is one of the most powerful mutate cards in Standard but is only a two-of in our deck since it only puts non-land permanents into play (which is oddly a drawback because we'd often rather be putting extra lands into play to trigger Scute Swarm). Voc est aqui: Incio. Discord Server | Parcelbeast. $1.40. Man, what an asymmetrical way to clear the board. Last week, we got an early look at Zendikar Rising Standard with UG Kicker, but today, we kick off our exploration of the format proper (in best-of-three) with one of the most spectacular budget decks we've played in a long time: Scute-tate. 2023 Magic Find, Inc. All rights reserved. Near-Infinite mana. As a secondary measure, Ive also included Triumph of the Hordes so that all you will need to do is sneak through a 10/10 with infect or throw the big buys over the wall to hit your opponents with enough to end it. The Great Henge: This card is great. Press J to jump to the feed. In fact, the only deck I had ever seen it in was in the Simic Mutate decks, and they have never really been a consistent top contender. All original content on this page is 2012-2023 MTGGoldfish, Inc. and may not be used or reproduced without consent. Covering The Best In Video Games, Esports, Movies and Geek Culture I cut Greathorn because it is just too easily punished with removal or a counter. Showcasing offbeat brews from around the internet. So, should you play Scute-tate? Budget Magic: $50 Bogles, Almost (but in Standard), Budget Magic: $70 Mono-Red Powerstone Tribal (Brothers' War Standard), Budget Magic: $97 Mono-Green Stompy (Modern), Budget Magic: $60 The World Spell (Standard), Budget Magic: $99 Mono-White Tokens (Modern), Budget Magic: Eight-Rare Mono-Blue $#%**&^$ (Dominaria United Standard), Budget Magic: $92 Rundvelt Whack (Modern), Budget Magic: $22 (0 Rare) Burn | Dominaria United Standard, Budget Magic: $86 Izzet Balmor Spellslinger, Budget Magic: One-Shot Metalwork Colossus Surprise! Share Tweet Copy URL. I am posting the decklist to give anyone else who loves Scute Swarm a deck idea, and get some more ideas of how to use him. In its current form, its total settles somewhere between $275-$325 (at the time of publishing). If someone starts giving their commander targeted indestructible, for instance, you can get for Ivy too. I like that she can find a Scute Swarm or any other creature but 5 mana and waiting a whole turn to do that is a lot to ask for in this meta. This "combo" allows us to build a huge board of massive creatures extremely quickly once we get up to six lands. Join Crim (TheAsianAvenger), Seth (SaffronOlive) and Richard (BlackTuna) as they discuss the weekly news and answer user submitted questions. One of the biggest combos in the deck isn't a wincon or a repeatable combo. Be careful: in the late game with a beefed-up Ivy, it can become draw your library instead. TCGPlayer $292. Then, at the end step of the turn before your own, you cast Topiary Stomper, search for a land, and put it on the battlefield tapped, copying that mutated Scute Swarm. Once we get going, this often means that every time we mutate, we are putting several lands into play to trigger Scute Swarm's ability. The Doom decks do as well, but they have a lot of cards that just do nothing and can end up just shuffling through their deck while we answer what they have and apply pressure. Deploy lands for mana Ramp as much as you can possibly ramp; Play scute swarm Mutate migratory greathorn onto scute swarm Continue to mutate it and search out lands till you can send in a stamped to swing; Deck. Baneslayer Angel: This was originally a 4-of in NOONs list. So why would I cut it? Rogues Passage lets you get everything out of your way. Feel free to subscribe to my YouTube, we are closing in on 100 subscribers which would be awesome to reach before the end of the year. You might think cutting Greathorn is the response but I dont think so. But it's proven itself to be an extremely scary card thanks to its ability to start duplicating itself, rather than making a 1/1 Insect token, once we get up to six lands. Right click and save image or click the button. Auspicious Starrix stacks a pseudo-cascade effect each time it mutates. I added four copies of Migratory Greathorn because it fits in with our strategy finding a land upon mutating. You have Flood of Tears and Slip Out the Back in hand. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. . Four-player Commander battles featuring a new theme every week. 4. Aggro Combo 0. The deck contains the typical staples of Sol Ring, Arcane Signet, Command Tower, Commanders Sphere, and Reliquary Tower. Twinning Staff allows you to have Ivy copy any targeted spell twice and lets you choose the target for the second copy. I cut Mammoth because while it is the most power we can have on a single creature, thats all it is. My suggestion would be to cut a Chariot and probably an Epiphany for 2 more Doomskar. You watch the board as your opponents turns go by and let them think you have every answer in the book. Ivys ability has some interesting connotations. My favorite thing this deck does so far is Prosperous Innkeeper + Scute Swarm healing you comical amounts against aggro decks that were a turn away from closing out the game. | Budget Magic: Legacy Burn, Budget Magic: $82 Gruul Modified (Standard), Budget Magic: Free Chandra Tribal (Pioneer), Budget Magic: Exploding Goblins (Historic), Budget Magic: Light-Paws Mono-White Auras (Modern), Fifty Free Decks for Modern and Pioneer on Magic Online, Budget Magic: Enchant-amonicon | GW Weaver of Harmony Enchantments | #MTGNEO Standard, Budget Magic: $72 (12 tix) Maze's End Gates (Pioneer), The Most Expensive $75 Deck in Modern | Calibrated Blast | Budget Magic, Budget Magic: $100 Rokiric Multicolor Boros (Modern), Buttget Magic: $97 Doran Cannot Lie (Modern), Budget Magic: Good in Soul Sisters? Articles and comments are user-submitted and do not represent official endorsements of this site. Pouncing Shoreshark bounces a target creature back to its owners hand. Think Minn is some jank illusions commander? Scute Swarm. Wilt and Thrashing Brontodon are becoming more popular as a response to Esper Doom and not overly relying on it is the best course of action. Glass Casket is just good removal. 94% of 7558 decks +93% synergy. Another line would be to try and get your game plan going faster, in that case I would suggest maybe finding room for Lotus Cobra. Combo result. Theyre ready to use at the beginning of your turn. 2023 Wizards. This allows the number of Scute Swarms we have on the battlefield to grow exponentially, from one copy to two, then four, eight, 16, 32, 64, and eventually hundreds (or even thousands), with each land that enters the battlefield. The additional creatures (if you targeted any), Errant, and Ivy phase out, and then all other nonland permanents are returned to their owners hands. I Agree to the Terms of Use and Privacy Policy. But we dont. This site works best with JavaScript enabled. Its like cheaper, more automatic Errant, Street Artist. One that caught my eye, as well as that of many others, was Ivy, Gleeful Spellthief. Let's say we mutate a Migratory Greathorn on our Scute Swarm. By changing up the sideboard and replacing a couple of the less important main-deck mutaters, we can get the cost of the deck down to just eight rares (four Scute Swarm and four Gilded Gooseand if you wanted to go really deep, you could drop the Gilded Goose for something like Ilysian Caryatid, although I wouldn't recommend it) and zero mythics. budget scute swarm deck. . Parcelbeast grants a tap ability that allows you to each play the top card of your library if its a land or draw it if its not. I have played Magic for over 15 years. Commander $0.50 you cant not have it and thats as low as low can be, Creatures ~$12 again, mutate is cheap, Instants/Sorceries ~$45 the most expensive cards here are, Artifacts ~$25 the most expensive card here is, Enchantments ~$25 the most expensive cards here are, Planeswalker ~$1 Vivien is an uncommon and her uses are niche, Lands $150-$200 All this land is great and helps with mana consistency. Of course, for our plan to work, we need a critical mass of mutate creatures so that we can keep adding to our mutate pile to tutor up more lands with Migratory Greathorn and put more permanents into play with Auspicious Starrix. The rest are ways for you to game the typical interaction system to your benefit. By the time you're ready to pump out tokens they tend to be flying over you for lethal. This little guy just does so much for this deck, and it cant be understated. I replaced her with Scavenging Ooze, giving us a form of life gain, graveyard control and a threat all in one convenient package. My mind immediately went to one of my favorite mechanics from a couple Standards ago: mutate. The most important thing to realize about playing Scute-tate is that we can win without Scute Swarm. Faeburrow Elder. It allows you to copy the tokens that Ivy creates and choose new targets to get even more value out of them (sadly, these copies are not cast and dont allow Ivy to trigger again). Its a tad expensive and requires that no interaction takes place, but so do a lot of other multi-card combos. I bring in Elspeth Conquers Death because it takes care of basically everything in their deck. $1.00. Let's get to the video and find out; then, we'll talk more about the deck! The learn cards are indeed slow and are the first to cut to speed up the deck. Instead of waiting for a Mutate creature and trying to go off with Scute Swarm the way Simic does, this deck pairs the bugs with Felidar Retreat. Instead of freezing your enemies, you make your mutation targets a tad larger and give them trample temporarily. 20835 balmain Well thats simple. (Crimson Vow Standard), Budget Magic: Disturbed Spirits (Crimson Vow Standard), Budget Magic: $77 Izzet Delver (Standard), Budget Magic: 14 Rare Temur Energy (Historic), Budget Magic: $35 Mono-Black Treasure Discard (Standard 2022), Budget Magic: 12 Whack Goblins | $77 | Modern, Budget Magic: $12 Simic Kicker (Standard 2022), Budget Magic: Hideous Copy Mill (Standard 2022), Budget Magic: $100 8-Squee Infestation (Modern), Budget Magic: $100 Mono-Red Hollow One (Modern), Budget Magic: Historic Hammer Time (2 Mythics / 13 Rares), Budget Magic / Meme or Dream? Commanding Conclusion. Immortal One? The deck is super fun and does some of the most spectacular things possible in Standard, so I think the answer is yes. They really punish our less impactful cards and remove or counter anything that could pose an issue while applying a good clock. What changes would you make with the deck? 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