@jgn A campaign where one of my players wants to use a whip all the time. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Is this homebrew "Acrobatic Grappler" feat balanced? Something must be done to right this wrong, and Im just the person to do it. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. How Does the Chef Feat Work in 5e? Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? Rogues are not proficient with whips and would still have to choose to take this talent. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Using indicator constraint with two variables. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. When wielding a whip, you can attempt to grab another creature using your whip. Swashbuckler Thats the one I meant. Mending PHB: Too situational. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. You know who doesnt have proficiency with whips? Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Not sure what I confused it with. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. ), I dont think the additional range overpowers them. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Its also a holy weapon made specifically to, you guessed it, kill vampires. I was just suggesting other options to work with it. Whip Whip Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. The second one is I think the more interesting, so I'll go with that for this answer. Swashbucklers, youre welcome! Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. This feat allows a character to choose one level 1 spell from another class. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Pinterest. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. ;). Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Shadow Whip. POLEARM MASTER FEAT Will One D&D Patch Up The 5e Armour Table? JavaScript is disabled. Linguistic DnD 5E feat . But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Well the wording could use some fixes, but balance-wise it seems fine. It made me think of important details. Want a Sorcerer with a pet weasel? Note that spells with range of Self and Touch are unaffected by the feat. A bian, or hard whip, is a ribbed metal rod often used as a training sword. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Find out more on the DMs Guild. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! You must use the new roll, even if it is a 1 or a 2. Youve Got to Roll With It was published in the national broadsheet, The Independent. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. When player has target bound, concentration rules are in effect. They are a finesse weapon withreach. Let me know what you think of it if you end up using it though. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Menu. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. The final ability you get is very situational, though could potentially be cool. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). And I think I came back with something better. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. not reliant on rolling a 19 or 20 etc.). Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. But since the whip is pretty weak on its own, Id say it is balanced. is it that they simply can't move further away? Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. bugbear Gloom Stalker ranger with duelist as the weapon style. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Excellent work! Press J to jump to the feed. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Not bad. Dungeon Solvers . Disarming Attack? In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. But I thought it would be easier to just give the option to use Acrobatics. Connect and share knowledge within a single location that is structured and easy to search. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. I actually like it. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. They dont need extra bonuses to their maneuverability withcunning action. Crossbow Expert 3. But I believe there is more to gain. Instead, I opted for it to simply half the targets movement speed for a turn. The best answers are voted up and rise to the top, Not the answer you're looking for? If you succeed, you either knock the target prone or pull it 5 feet toward from you. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Im thinking about adding the Reach property to this feat now that you suggest it! Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Top 10 Fighter Feats for 5E 10. I'm not quite sure I'm answering your question though. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. rev2023.3.3.43278. Compendium. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). I'm going to make thisway harderthan itneeds to be. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. At certain levels, your class gives you the Ability Score Improvement feature. If you have any balance suggestions please feel free to share them! Design Notes: Theres a bit of confusion over the spear in the official rules for me. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Though not specified, it seems like the Grab is supposed to take your entire Action. (i.e. You will be also able to sort the list as you want. Use coupon code DungeonSolvers10 for 10% off your order! -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Today. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Grapple 2. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? This allows closing and lateral movement and imparts no other restrictions on the creature's actions. Whip Master's special action is slightly less effective for the following reasons. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You gain one superiority dice to fuel your known maneuvers, which is a d6. B . Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. Can you please clarify? When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. Hmm I think it is okay. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. . 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Right, but they also need Dex to make the grab happen in the first place, Good points. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. You gain the following benefits: Does this seem balanced when compared to other feats? -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Is it Unearthed Arcana or in a book? Divine Strike using a whip would be fun. Whips are practically made for rogues. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Hey I mean, any excuse I can have to play a battle master is worth it! When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Seriously, this thing is ridiculous. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". There are plenty of feats which support different weapon classes based on their properties. You are at your best keeping your opponents at bay. Maybe you could choose 2 of the three: 1. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Thanks for taking the time to feedback on these! I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Lots of great ideas. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. It can be telepathically ordered to do pretty much anything such as lasso a creature. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. *Plus Blinding Strike and Disabling Strike from this list. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Maybe I'm missing something, but it felt redundant. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. A Gladiator feat that combines trident and net would be really cool! The whip extends your OA range which makes you a better defender. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. You get a +1 bump to either your Constitution or Wisdom ability score. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. -Damage: 2D4. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Let's stay in touch! I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. I cannot recommend this HIGHLY enough. All bullets stacks. I may well come and finish the job over time. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Tags: Damage Control Combat Basic Rules Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? An in-depth look at the War Caster feat in Dungeons and Dragons 5e! So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Whip Master: Flavourful and makes the whip a more viable choice. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Barbarian 3 / Rogue X. Yes its simple, but its also excruciatingly dull. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. The Morningstar feat looks to me like good place for the war pick to me as well. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Why Arent There More Bonus Action Cantrips. Otherwise, it's competing against Slasher and imo falls a little short. Those are strength based maneuvers. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Oh I just had a great idea. UPDATE. Sentinel feat can stop someone 10 feet away. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Any thoughts on how I could optimize using a whip? Some content found on this page may not be suitable for play at your table. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Range: 30 feet. You favour balance, manoeuvrability and improvisation in combat. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Community. Both weapons keep their identity and usefulness in a rogues arsenal. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. Welcome to this Dungeons & Dragons 5th Edition wiki. Components: V, S, M (area of dim light or darkness). Thanks for the feedback! That was the intention. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap.
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